Circular Chain Structures

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bon
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Circular Chain Structures

Post by bon » 3 years ago

For those that do not understand the Circular chain structure here is the explanation..

Not a bug. You do not lose chain structure when an account goes 'not active'. With the exception of a player deleted account, you keep your officers and commander for when most accounts return....

Circular chain structures are not allowed.

What you have now is MetalsGirl ----> Not Active Account ----> BankRankClick ----> Officers/Sub officers. If MetalsGirl was to join under BankRankClick or any of its Officers/Sub officers it would create a circular chain structure. You need to break the chain first to prevent a circular chain structure.
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RoGuEsHaDoW
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Re: Circular Chain Structures

Post by RoGuEsHaDoW » 3 years ago

Mate why you gotta remind me it’s been 5 years since MetalsGirl had a kid and doesn’t love us anymore 😭
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Re: Circular Chain Structures

Post by MadGeorge » 3 years ago

In this scenario, if there was an inactive account under her, how would she discharge if they weren't to come back into the game?
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Re: Circular Chain Structures

Post by supadupa » 3 years ago

That's a good question ^^

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bon
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Re: Circular Chain Structures

Post by bon » 3 years ago

Circular Chain Structures

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2nd October 2015, 08:50 PM
ThomasA
Circular Chain Structures

Quote:
Originally Posted by BRC View Post
So..the alliance bug maybe similar to the ghost commander/officer bug? MetalsGirl was unable to join chain..She was above Nebula. I can also still see Nebulas message to officers.
Not a bug. You do not lose chain structure when an account goes 'not active'. With the exception of a player deleted account, you keep your officers and commander for when most accounts return....

Circular chain structures are not allowed.

What you have now is MetalsGirl ----> Not Active Account ----> BankRankClick ----> Officers/Sub officers. If MetalsGirl was to join under BankRankClick or any of its Officers/Sub officers it would create a circular chain structure. You need to break the chain first to prevent a circular chain structure.

2nd October 2015, 08:58 PM
BRC
Circular Chain Structures

So..I have to use a commander change? You realize that is punishing another player for someone elses wrong doing, orrect?

2nd October 2015, 09:01 PM
ThomasA

Quote:
Originally Posted by BRC View Post
So..I have to use a commander change? You realize that is punishing another player for someone elses wrong doing, orrect?
Ditching a commander does not lose a change. You need at least 1 change left to be able to do it, but it doesn't lose a change.

2nd October 2015, 09:05 PM
BRC

Quote:
Originally Posted by ThomasA View Post
Ditching a commander does not lose a change. You need at least 1 change left to be able to do it, but it doesn't lose a change.
And where..is the button to ditch commanders?

2nd October 2015, 09:14 PM
ThomasA

If you go to your own stats page and click the Make ... my commander! button, you are given the option.

2nd October 2015, 10:05 PM
BRC

Thank you TA-. This does indeed work.
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Re: Circular Chain Structures

Post by MadGeorge » 3 years ago

SO in this example, BRC has a way of ditching the inactive commander if I am reading that correctly

Excellent! Cheers bon!
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