Some ideas for future ages
Posted: Sun Feb 09, 2020 2:13 pm
Hi All,
I been in this game on and off since age 2 beta (decades ago), and this is probably my first post on KOC forum lol (don't remember actually, but usually I'm not a forum man).
I had mentioned some of ideas on discord, but will post here as well.
1. Economy upgrade to be a multiplier instead of fixed value.
Reasoning:
Basically, more powerful economy upgrade could open new ways of playing.
For example, players could gain gold without needing to have large TFF, this would potential open new tactics and so on. For example, being able to sustain sabbed values without being large in army size and etc.
This upgrade's value is directly connected to how much clicking gives. For example, Era6 econ was quite powerful, but Era7, clicking has overridden it and it's useless now.
2. Cheaper weapons - more powerful.
Reasoning:
More soldiers - more cheap weapons - more power.
These things could bring more "chaos" as this game is called.
3. More upgrades.
Reasoning:
With "current" setup, there are too few upgrades (SA/DA/SPY/SENTRY). 1 month into game and 80% of active players will have all upgrades done. With no mores upgrades it becomes quite boring.
4. (more) EXP
Reasoning:
With current length of age and EXP setup, there is no way to get all upgrades that are available using EXP. So basically, this should be revisited, or again, this could make sense with ECONOMY upgrade being more powerful, then one could choose compensate with more weapons over tech upgrades.
5. Depositing gold.
Reasoning:
Ability to add gold to safe. With for example - 5% deduction from the deposited amount. I think there is no need to elaborate here more.
6. New bonuses for officers:
Reasoning:
Current bonus is UP only, and it becomes almost useless 1month into age. Basically, early in the age it's nice, later on - not much of it.
Officers could receive some kind of bonus depending on commander's race (potentially new bonus to be added to each race that contributes to officers). Again, could bring new tactics when war is ongoing and so on.
7. New type of upgrade that would reduce economy and technology upgrade cost.
Reasoning:
Opens additional ways to play KOC.
8. Clicking multiplier upgrade.
Reasoning:
With constant 1click=10 soldiers it might become boring. Could bring versatility to the game once again.
9. Compensation
Reasoning:
I forgot to bank while writing this post and was attacked.
I been in this game on and off since age 2 beta (decades ago), and this is probably my first post on KOC forum lol (don't remember actually, but usually I'm not a forum man).
I had mentioned some of ideas on discord, but will post here as well.
1. Economy upgrade to be a multiplier instead of fixed value.
Reasoning:
Basically, more powerful economy upgrade could open new ways of playing.
For example, players could gain gold without needing to have large TFF, this would potential open new tactics and so on. For example, being able to sustain sabbed values without being large in army size and etc.
This upgrade's value is directly connected to how much clicking gives. For example, Era6 econ was quite powerful, but Era7, clicking has overridden it and it's useless now.
2. Cheaper weapons - more powerful.
Reasoning:
More soldiers - more cheap weapons - more power.
These things could bring more "chaos" as this game is called.
3. More upgrades.
Reasoning:
With "current" setup, there are too few upgrades (SA/DA/SPY/SENTRY). 1 month into game and 80% of active players will have all upgrades done. With no mores upgrades it becomes quite boring.
4. (more) EXP
Reasoning:
With current length of age and EXP setup, there is no way to get all upgrades that are available using EXP. So basically, this should be revisited, or again, this could make sense with ECONOMY upgrade being more powerful, then one could choose compensate with more weapons over tech upgrades.
5. Depositing gold.
Reasoning:
Ability to add gold to safe. With for example - 5% deduction from the deposited amount. I think there is no need to elaborate here more.
6. New bonuses for officers:
Reasoning:
Current bonus is UP only, and it becomes almost useless 1month into age. Basically, early in the age it's nice, later on - not much of it.
Officers could receive some kind of bonus depending on commander's race (potentially new bonus to be added to each race that contributes to officers). Again, could bring new tactics when war is ongoing and so on.
7. New type of upgrade that would reduce economy and technology upgrade cost.
Reasoning:
Opens additional ways to play KOC.
8. Clicking multiplier upgrade.
Reasoning:
With constant 1click=10 soldiers it might become boring. Could bring versatility to the game once again.
9. Compensation
Reasoning:
I forgot to bank while writing this post and was attacked.