Age 24 New age changes startup feedback....
Posted: Sat Mar 09, 2019 5:09 pm
MFnBonsai
Age 24 New age changes startup feedback....
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Initial start gold set to 5m
-Initial UP start at 0
-Initial turns changed to 2000
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
-Commander changes set to 10 for whole age.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
-Clicking changed to 10x links and 1.5-2x morale per click
Change of Age name....
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
Remember please stay on subject as this is not to discuss what else should or shouldnt be done this is purely for the initial start of the age....
24th July 2018, 12:13 PM
_RoGuEsHaDoW_
What about Revolution or Reign instead of age. Just because they sound war related.
24th July 2018, 12:22 PM
Vredesbyrd
Like everything except the Alliance thing. Its 100% sure one of the first idiots to register will claim as many alliance names they can just for the hell of it.
24th July 2018, 12:22 PM
SpiderWoman
How about epoch for a new way of saying age.
24th July 2018, 12:29 PM
krieper
Keep in mind a lot of players don't have English as their first language. Age is very recognisable, Era somewhat is too, but things like epoch will not really ring a bell.
I would be ok with removing all alliances, but maybe set a restriction for the first few days, so you may only make 1 alliance at a time.
I would also consider removing all officer-commander ties to start the age. Otherwise, removing alliances won't really matter much (at all).
24th July 2018, 12:31 PM
serpantsalot
As far as age numbers, I don't think anyone really cares any more about the specifics of that. the game itself said age (insert infinity symbol here) for a while if I remember right.
SOOO... Era 1 I am fine with I suppose.
As far as looks go:
Are you meaning a glorified paintjob (aka color schemes, maybe slightly changed art) or potentially a different layout entirely? I think I would be down for trying either option. Personally I have a hard time getting excited about the paintjob option but the layout I don't have a problem with so... I don't know... perhaps a scrolling table for the attack screen rather than 20 per page? thats all I can really think of.
The other proposed ideas I'm fine with, though gaining 15-20k morale a day seems a bit much if there is no adjustment to trickle. When you admins have been seeming to support smaller alliances and accounts more as a general rule giving mains that much growth seems antithetical towards that goal.
I already have stated my ideas on race change in another board, though I will quote it below:
Quote:
Originally Posted by serpantsalot View Post
I say 1... only 1... it gives potentially new players options... and there is still strategy involved... "do I change and hope this passes?"
Someone months ago brought up splitting the bonus's... having race and profession... I would be for that and having no race changes... but 1 or 2 profession changes... say like:
Humans: gold, dwarves: defense, elves: spy, Orcs: Attack, Undead: casualty...
then professions like:
Spy: covert Engineer: defense, Merchant: gold, Priest/Doctor: casualty, Soldier/Gladiator: attack
Something like that I would say no race change, but profession 1 or 2, maybe up to 5, IDC really... In reality your army couldn't all go and get a race change as easily as say a sex change, but jobs are easier to change. I have had 3 so far this year.
I do like the limited commander changes... I know we in solace often took advantage of the unlimited commander changes to aid in attacks or sabs when needed, and I doubt we were the only ones to do so. It is something that can be and probably was abused though. even 10 I think is high, but I won't argue that.
24th July 2018, 12:53 PM
Shredmeister
Quote:
Originally Posted by SpiderWoman View Post
How about epoch for a new way of saying age.
I suggested that (and Era) a few days ago in the Whatspp. Apparently others didn't have as much love for Empire Earth/Age of Empires games like we did.
10 does seem really high for commander changes.
24th July 2018, 01:01 PM
masterscow
Quote:
New Age Changes to keep or change to:-
-Initial start gold set to 5m
-Initial UP start at 0
-Initial turns changed to 2000
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
-Commander changes set to 10 for whole age.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
-Clicking changed to 10x links and 1.5-2x morale per click
i'd like to see UP start with at least 100
Race changes: 5-10 at least while we get used to the game again with the new features
i like the commander changes set for 10 (though i have loved the unlimited!)
clicking i like as it is now. i do not have time for the 10x links. maybe 2x links.
no matter what does or doesn't happen: i know we will all adapt and explore and roll with it all
so having changes now reminds me how we eagerly anticipated changes in previous ages ---adds a bit of excitement on how to achieve goals
thanks for asking for input....it take a community to make a good game
alternate names for "age" i like Era. i also thought of Battlefield .............since the battlefield changes every "age"
24th July 2018, 01:17 PM
ra_1
dont 10x click, may be 2x clicks with twice bonus is good, more than that will see main grow too fast ahead of other accounts.
24th July 2018, 01:37 PM
Umbrus
Quote:
Originally Posted by MFnBonsai View Post
New Age Changes to keep or change to:-
-Initial start gold set to 5m
-Initial UP start at 0
-Initial turns changed to 2000
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
-Commander changes set to 10 for whole age.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
-Clicking changed to 10x links and 1.5-2x morale per click
Change of Age name....
First UP should be at least 100 or so just to get the ball rolling, a very slow start is boring imho
Turns sound good
Love the no race change idea, bring back some consequence for your choices
Unlimited commander changes. I never understood why they were limited to begin with
10x links sounds...excessive but then again I'm lazy. I'm OK with anything under 5x definitely OK with 2x morale per click (maybe you can upgrade this somehow by paying XP or gold)
10x links and 2x morale is huuuuugeeeee very definitely against this combo. Mains will grow so big it'll be boring as balls. ALTHOUGH I'm ok with 10x links and 2x morale IF you make a hard limit on maximum trickle per day i.e you can only receive 10-20k growth per day from trickle and the rest if your clicks and UP. This way it'll be more about personal effort than chain effort.
Give the ages an actual name rather than a number i.e this upcoming age can be "The Age of Rebirth", the next one "The Age of Strife" etc etc
24th July 2018, 02:01 PM
MFnBonsai
If players want it more about individual effort trickle can always be removed....
24th July 2018, 02:38 PM
krieper
Quote:
Originally Posted by MFnBonsai View Post
If players want it more about individual effort trickle can always be removed....
It'd be fun to wake in a KoC where officers are capped to 10, and trickle restricted to your own officers. That way, there will be no "mains" and the field will be pretty open. Would be very interesting to see who came out as an agewinner.
Removing trickle all together would be excessive I think. It's part of the game.
24th July 2018, 03:54 PM
Shredmeister
I agree with the others saying they don't want too much clicking. Just lore wise, for a fantasy medieval setting, multiple million man armies just doesn't seem realistic. Look at actual medieval figures. During the hundred years war, the biggest build up of troops France or England ever had, France had about 50,000 men in their combined armies, and England had about 30,000. Then we can look at the Holy Roman Empire, at their most I believe, during the crusades they still only had about 100,000 men in their own army - and this figure included support roles, meaning not every one of those 100,000 were fighting men.
Then we can look at something closer, something also medieval fantasy, like Game of Thrones/A Song of Ice and Fire (the books). During the War of the Five Kings, the (false) King Renly Baratheon had 100,000 men under his command. Had he not been been killed, his army would have rolled over all the other kings with hardly a fight (with the only exception being King Robb Stark because he had a massive defensive advantage at Moat Cailin, but that's a story for another time). The biggest army to ever be fielded was the ancient Rhoynar, fighting the expansion of the Valyrian Freehold being lead by their dragonlords. They were slaughtered of course, because the Valyrians had countless dragonlords in their prime, but that was still the biggest (breathing) army to ever be fielded in that universe.
I felt the game was way more fun during the ages were army sizes were considerably smaller. Obviously we can't go back to people winning with just 10's of thousands of men from ages where 10,000,000+ men armies weren't unknown to exist. I'd like to find a happy medium, more towards small though, as it leads to funner gameplay, and fits better lore-wise.
Just my two cents.
24th July 2018, 04:38 PM
bloodpirate
10x is too much. one or two time 2X is all that is needed.
i am fine with no race changes. but will the race bonuses stay as they are now?
alliance names. i think the first people to log on will pick classic names like SR or LACN for some alliance with only two people .. and maybe sell the names to the original alliances. so i am not for deleting all the alliances. maybe delete all alliances with less than 10 people in them.
24th July 2018, 05:19 PM
Brandonito
I like clicking going back to being big. It definitely needs to be bigger than it is now at least. We're down to 900 players, that's only 9000 links per day, probably 8000 by the time we get to next age. We had more than that in age 18 and I'm guessing a hell of a lot more than that before age 18.
Right now conscription is completely overpowering any clicking. The more links you have the more power you give individual players to build themselves up.
I'd also like to remind people that the amount of trickle was reduced earlier in the beta. Reducing it further, removing it completely, or giving officers trickle from commanders as well are always options.
Starting gold looks fine - starting turns looks fine, commander changes looks fine.
I hope if you do a 0 race change age you keep it short or people will get supremely fucked over and then have to wait another 6 months before the age ends and they get to try again. I posted an idea elsewhere of race changes costing turns, i.e. you have to pay 5k turns to change race (maybe increasing cost each time you change) that you could consider as an option.
My idea for a new term for 'age' is boring, but they're called 'Rounds' in the games I played before this :p.
24th July 2018, 05:59 PM
TheRealVivlady
10 commander changes is good. You need to think wisely about where you bounce to.
Def for no race changes.
10x clicking no. But agree with others 2x.
Do not delete alliances. Some asshat will log in and take names. I'm not for deleting those with smaller amounts in their alliances as well but maybe clean house. Delete old threads, give alliances a chance to archive.
24th July 2018, 06:03 PM
Darth
Quote:
Originally Posted by Brandonito View Post
I hope if you do a 0 race change age you keep it short or people will get supremely fucked over and then have to wait another 6 months before the age ends and they get to try again. I posted an idea elsewhere of race changes costing turns, i.e. you have to pay 5k turns to change race (maybe increasing cost each time you change) that you could consider as an option..
That's not bad, though it kind of favors the bigs who have trouble spending turns. I'd suggest instead allowing new players to change their race for like 10 days so newbs just learning the game don't have to restart or be screwed if they picked before understanding the mechanics.
24th July 2018, 06:14 PM
Umbrus
Darth brings up a good point regarding newbies, a bit of flexibility in the first couple of days after making an account would help new players figure stuff out.
Maybe would be nice to have a guide in either text and or video format to take new players through the rules and mechanics so they can make an informed choice
24th July 2018, 06:27 PM
4ndr3x
I don't mind clicking personally, but 10x seems like a bit too much, especially if you're gonna get multiples of that in morale.
I agree that trickle should be limited, more individuality is good.
24th July 2018, 06:41 PM
Lancelotnl
Quote:
Originally Posted by MFnBonsai View Post
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Initial start gold set to 5m sounds good
-Initial UP start at 0 good
-Initial turns changed to 2000 good
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm) I'd say 3-5 changes. Definitely not 0. Starting out wrong can fuck up the age, although you wouldn't know what 'wrong' would be at the start of an age. I think with 0 changes alot of players will play safe and be undead. It could be a viable option to choose any other race, in case you are a constant clicker and the clicking as suggested by you below stands. That would probably make up for alot of losses. But to be sure how it turns out, I think it needs to be tested (not sure how)
-Commander changes set to 10 for whole age. 10 is good, 5 would be good too.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have. Like mentioned here, I think people might 'abuse' it by registering all wanted names. Maybe it should be limited to the current "owner" or "admin" of an alliance to create one with that exact name.
-Clicking changed to 10x links and 1.5-2x morale per click 10x seems alot, but 'i'd give it a go. Especcially if the suggested change comes into effect that one can give a certain % of morale to his officers
Change of Age name.... I guess your reasons are valid. I would choose an easy name then indeed Era or Round
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
Remember please stay on subject as this is not to discuss what else should or shouldnt be done this is purely for the initial start of the age....
See above
24th July 2018, 06:43 PM
king_archibald
I agree with everything except that the race changes should not be implemented.
Make it 0 changes because otherwise if the trickle stays the same and that clicking does change,
what will be the effect of raiding someone if he can click 15-20k a day and also benefit from a nice trickle?
They'll just change to undead and keep on growing..
Let someone stay humans if they go humans and go for a large account.
10x links does sound like a lot.
I'd make it 2x and quadruple the amount of morale per click so there's still only like 2k clicks to go.
24th July 2018, 09:10 PM
orc000
-Initial start gold set to 5m: yes
-Initial UP start at 0: yes, people who wants to start with more UP, can spend their startmoney to buy UP
-Initial turns changed to 2000: yes
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. : i would go for 1 change
-Commander changes set to 10 for whole age: yes , or less.
-Remove all alliances ,(i don't care)
-Clicking changed to 10x links and 1.5-2x morale per click: noooooooooooooooooooooooooo , max 2x links , first make sure you can detect all autoclickers if you chose for 10x.
-Change of Age name....(i don't care)
24th July 2018, 09:14 PM
Stes_The_Destroyer
Quote:
Originally Posted by orc000 View Post
-Initial start gold set to 5m: yes
-Initial UP start at 0: yes, people who wants to start with more UP, can spend their startmoney to buy UP
-Initial turns changed to 2000: yes
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. : i would go for 1 change
-Commander changes set to 10 for whole age: yes , or less.
-Remove all alliances ,(i don't care)
-Clicking changed to 10x links and 1.5-2x morale per click: noooooooooooooooooooooooooo , max 2x links , first make sure you can detect all autoclickers if you chose for 10x.
-Change of Age name....(i don't care)
exactly my opinion
24th July 2018, 09:29 PM
ROTTENSOUL
Initial start gold set to 5m: Yes
Initial UP start at 0: Yes
Initial turns changed to 2000: Sure
No race changes: Yes,
Commander changes set to 10 for whole age: Waaaay too much. Especially with the shorter ages I think 2 is more than enough and I would be ok with none.
Remove all alliances: No, why? Seems stupid, just clean up the alliances and save yourself the hijacked alliance drama at age start.
Clicking changed to 10x links and 1.5-2x morale per click: NO. Terrible idea. Encourages cheating and adds boring gameplay. I'd absolutely 100% would hate this change, terrible terrible idea..
Change of Age name: I don't care much, but no point. I.m.o. the changes are too minor to warrant this.
24th July 2018, 11:02 PM
Night``
I agree first up should be at least 100.
Turns .. awww c'mon .. give us some more. Have sabbing count as turns.
Race changes: I think six, because it gives one a chance to try out the races for fit, and only one change per race until final choice is made to the one the player likes best. Perhaps no race change if at war.
Clicking: What we have now suits me fine.
Commander changes: One per month, with exception at any time can ditch commander and go solo without it counting as a change. The one change per month not to be accumulated.
Alliances: Limit the number of players in an alliance, perhaps base the number of players upon ranking of the alliance. I know that's probably not practical as players will find ways around it .. like handshake or partner/allied alliances. If you really want to break up the old alliances and make it a new playing ground .. no player can be joined to or in same group that player was allied to previously (oh what a isp challenge that would be. Ha)
24th July 2018, 11:10 PM
MFnBonsai
Quote:
Originally Posted by Night`` View Post
Alliances: Limit the number of players in an alliance, perhaps base the number of players upon ranking of the alliance. I know that's probably not practical as players will find ways around it .. like handshake or partner/allied alliances. If you really want to break up the old alliances and make it a new playing ground .. no player can be joined to or in same group that player was allied to previously (oh what a isp challenge that would be. Ha)
I did not mention anything about limiting alliances.... I meant remove all alliances from the alliance page and have everyone creating a new alliance to get rid of all the crap that is in the alliance page....
We will not be limiting the amount of players in an alliance.... why you ask??? the aim of the game is to be the king of chaos, to build an army to destroy all your enemies.... restricting someone by allowing only a certain amount of members would not be right if they want to put in the effort to build up an alliance....
25th July 2018, 12:25 AM
Lady_Rowan
There are quite a few other factors I'd like to know more on for a new age but I know some of those have been kept secret until the new age start or not said at all eg race bonus and age length. So that and the rest .. I am going on being same as now in my reply eg trickle, sab power, exp & conquests. Use of scripts/inclusion ingame is another major factor I'm taking as same as now.
-Initial start gold set to 5m .. ok
-Initial UP start at 0 .. ok
-Initial turns changed to 2000 ... seems a bit low (I think they used to be 5k) but ok
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. ... 5 race changes seems fairer than 0 to allow strategic play for new and veteran players (we have had 4 for many ages in the past I think) or set a trade to buy for turns
-Commander changes set to 10 for whole age ... Seems quite high for a 4/6 month age) but ok
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have. Tricky as you would likely have some messing about on that kinda change but I can understand the need for a tidy up. Perhaps to show on the battlefield an alliance needs to have 3 primary members minimum ? Thats something you could set in motion before age end imo.
-Clicking changed to 10x links and 1.5-2x morale per click .. I could handle that clicklist but i doubt many would want it. Better to go the other way around imo. Say 1.5/2x players clicklist and increase the morale per click to 10x. It's enough for most to be able to do daily ingame even without an external clicker but the multiplyer would help avoid clickerfingers, perhaps encourage recruitment and be enough to grow a decent sized army over the age. Some may pfft large armies but you need gold generators to give slayers something to aim for or your game aims a bit dead in the water.
Change of Age name.... Era sounds fine to me
25th July 2018, 03:50 AM
TheRealVivlady
Quote:
Originally Posted by MFnBonsai View Post
I did not mention anything about limiting alliances.... I meant remove all alliances from the alliance page and have everyone creating a new alliance to get rid of all the crap that is in the alliance page....
We will not be limiting the amount of players in an alliance.... why you ask??? the aim of the game is to be the king of chaos, to build an army to destroy all your enemies.... restricting someone by allowing only a certain amount of members would not be right if they want to put in the effort to build up an alliance....
You are going to be bombarded beginning of age if any of these alliances have their alliance name taken by people in KOC jusy being a dick.
It will be a mess. I just dont think its smart.
Let's say I log in and decide my new alliance will be called SR ...
25th July 2018, 05:30 AM
srh420
Quote:
Originally Posted by MFnBonsai View Post
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Initial start gold set to 5m (this is probably fine, maybe 10m)
-Initial UP start at 0 (Would be nice if it started with 1200 or 2500 so that the battlefield grows gold from accounts that dont click. THis is mainly for smaller less active players who sign on once or twice a day to attack. Doesn't truly matter to me personally but thought id provide some input)
-Initial turns changed to 2000 (This is fine)
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm) (I dont care either way)
-Commander changes set to 10 for whole age. (This is fine)
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have. (Dont care)
-Clicking changed to 10x links and 1.5-2x morale per click (maybe 2-3x clicking with 2x morale, would be too much for most players to keep up with more then that)
Change of Age name....
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
Remember please stay on subject as this is not to discuss what else should or shouldnt be done this is purely for the initial start of the age....
Bon- Please remove officer bonus entirely just provides unfair advantages, and consider removing or severely limiting trickle. I liked your post that you would consider removing it entirely. It would definetly make the game far more interesting to play. :<3:
25th July 2018, 08:35 AM
SpiderWoman
If we are going to have smaller armies because of clicking or trickle then please lower the cost of everything accordingly. Otherwise no one would even get the 5k UP or HOG.
25th July 2018, 08:53 AM
serpantsalot
I actually wouldn't be upset if people could never afford the upgrades... things like 10k or 20k are the only gambles in the game right now... everything else is expected.
25th July 2018, 09:53 AM
ThirtySeven
Quote:
Originally Posted by MFnBonsai View Post
-Initial start gold set to 5m
If you are going to keep this, make sure you don't make the same mistake you made at the start of the beta age. I had fun being #1 for a while, but the hatred was unreal. Even though 5m is not 50m, it would still be profitable the first week. The real question is if it's exploitable in combination with the additional turns if 15 guys sell their 5m to their main. That is pretty much why I'd stick to 50k.
Quote:
Originally Posted by MFnBonsai View Post
-Initial UP start at 0
Regardless whether it's 0 or 'something low' - the first upgrades are basically worthless, both in amount of gold required, as in the fact that it's completely insignificant with regards to the first week of major clicking.
Quote:
Originally Posted by MFnBonsai View Post
-Initial turns changed to 2000
This is something I actually like. More chance of intercepting 'small sells' at the beginning of the age. Chaos galore.
Quote:
Originally Posted by MFnBonsai View Post
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
I like the mentioned idea of a short 'changing period' for noobs, and people like me that don't think when registering and end up with the same race as previous age.
Quote:
Originally Posted by MFnBonsai View Post
-Commander changes set to 10 for whole age.
No real opinion on this one. Unlimited would be fun for a change.
Quote:
Originally Posted by MFnBonsai View Post
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
Maybe make it such that the alliance names of previous age can only be registered by the accounts owning the alliance.
Quote:
Originally Posted by MFnBonsai View Post
-Clicking changed to 10x links and 1.5-2x morale per click
There should always be a balance between tactics and invested time. This one pushes it right to invested time only. The only tactics here are 'don't show up at work and click click click'. In case you don't have a job: found something you could excel at.
Quote:
Originally Posted by MFnBonsai View Post
Change of Age name....
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
You could use some creativity here with also some new achievements. Begin an 'age of the dragon' where you also mention the 10 accounts with most dragons/dragonskins on the front page.
25th July 2018, 12:31 PM
KR_TUE
Maybe make it to where only Bon and the mods have control of creating an alliance. Once an alliance leader tells Bon an company to establish an alliance, then give the ownership of that page to the leader... just a thought.. would prevent people trolling too much at the start..
25th July 2018, 12:36 PM
DarkMirage
Quote:
Originally Posted by MFnBonsai View Post
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Clicking changed to 10x links and 1.5-2x morale per click
....
I'm not crazy about clicking that much but I'd be up to it provided I was sure that my competitors were also players who are really clicking and not using auto-clickers. Many people would say that spending that much time clicking would be too much of a waste of time but I'm OK with competitive clicking. But to me, that much clicking against bots WOULD be a waste of time.
26th July 2018, 01:16 AM
SpiderWoman
Agreed if there is no way for auto clickers to be used I'd be happy clicking 10k or 20k a day.
26th July 2018, 09:44 AM
ThirtySeven
Zooming in on the clicking:
Quote:
Originally Posted by DarkMirage View Post
But to me, that much clicking against bots WOULD be a waste of time.
This is the main issue. Not the bots though.
I know how this game works with clicking, and how sensitive the feelings are towards changing that. But, let's face it, clicking basically feels like a waste of time on itself without looking at competition. It is no fun decrypting barely readable letters after the first 100 times, and if you are really honest, there are tons of other things you could do that would be either more useful or more enjoyable. I seriously cannot imagine people enjoying the current clicking form, but I have the same feeling with sadomasochism and that still happens, so there are probably some.
(Side thought: maybe you could actually get paid for decrypting letters like that? Maybe something for bon to look at if he ever wishes to get some returns on investment. )
With respect to the expressed hope to increase player count, clicking is not appealing at all. It's tough to explain 'it's fun to play, but you have to spend 3 hours a day pushing the corresponding keys on your keyboard if you wish to compete'.
Quote:
Originally Posted by SpiderWoman View Post
Agreed if there is no way for auto clickers to be used I'd be happy clicking 10k or 20k a day.
20k a day? Saying that you're well trained and can get an average of 100 per minute, that's 3.5 hours a day clicking. And you'd still be happy? Damn. I'm pretty sure 920 out of the 925 other users are not looking forward to competing with that.
-------------------------
If you wish to make clicking more attractive, I'd suggest making clicking a more prominent part of the competition. Not by investing time, but by quality. Ideas vary from 'improve click rate by successful streak' to 'put a beat under it, basically play Stepmania but with letters in stead of arrows, and register highscores'.
Age 24 New age changes startup feedback....
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Initial start gold set to 5m
-Initial UP start at 0
-Initial turns changed to 2000
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
-Commander changes set to 10 for whole age.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
-Clicking changed to 10x links and 1.5-2x morale per click
Change of Age name....
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
Remember please stay on subject as this is not to discuss what else should or shouldnt be done this is purely for the initial start of the age....
24th July 2018, 12:13 PM
_RoGuEsHaDoW_
What about Revolution or Reign instead of age. Just because they sound war related.
24th July 2018, 12:22 PM
Vredesbyrd
Like everything except the Alliance thing. Its 100% sure one of the first idiots to register will claim as many alliance names they can just for the hell of it.
24th July 2018, 12:22 PM
SpiderWoman
How about epoch for a new way of saying age.
24th July 2018, 12:29 PM
krieper
Keep in mind a lot of players don't have English as their first language. Age is very recognisable, Era somewhat is too, but things like epoch will not really ring a bell.
I would be ok with removing all alliances, but maybe set a restriction for the first few days, so you may only make 1 alliance at a time.
I would also consider removing all officer-commander ties to start the age. Otherwise, removing alliances won't really matter much (at all).
24th July 2018, 12:31 PM
serpantsalot
As far as age numbers, I don't think anyone really cares any more about the specifics of that. the game itself said age (insert infinity symbol here) for a while if I remember right.
SOOO... Era 1 I am fine with I suppose.
As far as looks go:
Are you meaning a glorified paintjob (aka color schemes, maybe slightly changed art) or potentially a different layout entirely? I think I would be down for trying either option. Personally I have a hard time getting excited about the paintjob option but the layout I don't have a problem with so... I don't know... perhaps a scrolling table for the attack screen rather than 20 per page? thats all I can really think of.
The other proposed ideas I'm fine with, though gaining 15-20k morale a day seems a bit much if there is no adjustment to trickle. When you admins have been seeming to support smaller alliances and accounts more as a general rule giving mains that much growth seems antithetical towards that goal.
I already have stated my ideas on race change in another board, though I will quote it below:
Quote:
Originally Posted by serpantsalot View Post
I say 1... only 1... it gives potentially new players options... and there is still strategy involved... "do I change and hope this passes?"
Someone months ago brought up splitting the bonus's... having race and profession... I would be for that and having no race changes... but 1 or 2 profession changes... say like:
Humans: gold, dwarves: defense, elves: spy, Orcs: Attack, Undead: casualty...
then professions like:
Spy: covert Engineer: defense, Merchant: gold, Priest/Doctor: casualty, Soldier/Gladiator: attack
Something like that I would say no race change, but profession 1 or 2, maybe up to 5, IDC really... In reality your army couldn't all go and get a race change as easily as say a sex change, but jobs are easier to change. I have had 3 so far this year.
I do like the limited commander changes... I know we in solace often took advantage of the unlimited commander changes to aid in attacks or sabs when needed, and I doubt we were the only ones to do so. It is something that can be and probably was abused though. even 10 I think is high, but I won't argue that.
24th July 2018, 12:53 PM
Shredmeister
Quote:
Originally Posted by SpiderWoman View Post
How about epoch for a new way of saying age.
I suggested that (and Era) a few days ago in the Whatspp. Apparently others didn't have as much love for Empire Earth/Age of Empires games like we did.
10 does seem really high for commander changes.
24th July 2018, 01:01 PM
masterscow
Quote:
New Age Changes to keep or change to:-
-Initial start gold set to 5m
-Initial UP start at 0
-Initial turns changed to 2000
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
-Commander changes set to 10 for whole age.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
-Clicking changed to 10x links and 1.5-2x morale per click
i'd like to see UP start with at least 100
Race changes: 5-10 at least while we get used to the game again with the new features
i like the commander changes set for 10 (though i have loved the unlimited!)
clicking i like as it is now. i do not have time for the 10x links. maybe 2x links.
no matter what does or doesn't happen: i know we will all adapt and explore and roll with it all
so having changes now reminds me how we eagerly anticipated changes in previous ages ---adds a bit of excitement on how to achieve goals
thanks for asking for input....it take a community to make a good game
alternate names for "age" i like Era. i also thought of Battlefield .............since the battlefield changes every "age"
24th July 2018, 01:17 PM
ra_1
dont 10x click, may be 2x clicks with twice bonus is good, more than that will see main grow too fast ahead of other accounts.
24th July 2018, 01:37 PM
Umbrus
Quote:
Originally Posted by MFnBonsai View Post
New Age Changes to keep or change to:-
-Initial start gold set to 5m
-Initial UP start at 0
-Initial turns changed to 2000
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
-Commander changes set to 10 for whole age.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
-Clicking changed to 10x links and 1.5-2x morale per click
Change of Age name....
First UP should be at least 100 or so just to get the ball rolling, a very slow start is boring imho
Turns sound good
Love the no race change idea, bring back some consequence for your choices
Unlimited commander changes. I never understood why they were limited to begin with
10x links sounds...excessive but then again I'm lazy. I'm OK with anything under 5x definitely OK with 2x morale per click (maybe you can upgrade this somehow by paying XP or gold)
10x links and 2x morale is huuuuugeeeee very definitely against this combo. Mains will grow so big it'll be boring as balls. ALTHOUGH I'm ok with 10x links and 2x morale IF you make a hard limit on maximum trickle per day i.e you can only receive 10-20k growth per day from trickle and the rest if your clicks and UP. This way it'll be more about personal effort than chain effort.
Give the ages an actual name rather than a number i.e this upcoming age can be "The Age of Rebirth", the next one "The Age of Strife" etc etc
24th July 2018, 02:01 PM
MFnBonsai
If players want it more about individual effort trickle can always be removed....
24th July 2018, 02:38 PM
krieper
Quote:
Originally Posted by MFnBonsai View Post
If players want it more about individual effort trickle can always be removed....
It'd be fun to wake in a KoC where officers are capped to 10, and trickle restricted to your own officers. That way, there will be no "mains" and the field will be pretty open. Would be very interesting to see who came out as an agewinner.
Removing trickle all together would be excessive I think. It's part of the game.
24th July 2018, 03:54 PM
Shredmeister
I agree with the others saying they don't want too much clicking. Just lore wise, for a fantasy medieval setting, multiple million man armies just doesn't seem realistic. Look at actual medieval figures. During the hundred years war, the biggest build up of troops France or England ever had, France had about 50,000 men in their combined armies, and England had about 30,000. Then we can look at the Holy Roman Empire, at their most I believe, during the crusades they still only had about 100,000 men in their own army - and this figure included support roles, meaning not every one of those 100,000 were fighting men.
Then we can look at something closer, something also medieval fantasy, like Game of Thrones/A Song of Ice and Fire (the books). During the War of the Five Kings, the (false) King Renly Baratheon had 100,000 men under his command. Had he not been been killed, his army would have rolled over all the other kings with hardly a fight (with the only exception being King Robb Stark because he had a massive defensive advantage at Moat Cailin, but that's a story for another time). The biggest army to ever be fielded was the ancient Rhoynar, fighting the expansion of the Valyrian Freehold being lead by their dragonlords. They were slaughtered of course, because the Valyrians had countless dragonlords in their prime, but that was still the biggest (breathing) army to ever be fielded in that universe.
I felt the game was way more fun during the ages were army sizes were considerably smaller. Obviously we can't go back to people winning with just 10's of thousands of men from ages where 10,000,000+ men armies weren't unknown to exist. I'd like to find a happy medium, more towards small though, as it leads to funner gameplay, and fits better lore-wise.
Just my two cents.
24th July 2018, 04:38 PM
bloodpirate
10x is too much. one or two time 2X is all that is needed.
i am fine with no race changes. but will the race bonuses stay as they are now?
alliance names. i think the first people to log on will pick classic names like SR or LACN for some alliance with only two people .. and maybe sell the names to the original alliances. so i am not for deleting all the alliances. maybe delete all alliances with less than 10 people in them.
24th July 2018, 05:19 PM
Brandonito
I like clicking going back to being big. It definitely needs to be bigger than it is now at least. We're down to 900 players, that's only 9000 links per day, probably 8000 by the time we get to next age. We had more than that in age 18 and I'm guessing a hell of a lot more than that before age 18.
Right now conscription is completely overpowering any clicking. The more links you have the more power you give individual players to build themselves up.
I'd also like to remind people that the amount of trickle was reduced earlier in the beta. Reducing it further, removing it completely, or giving officers trickle from commanders as well are always options.
Starting gold looks fine - starting turns looks fine, commander changes looks fine.
I hope if you do a 0 race change age you keep it short or people will get supremely fucked over and then have to wait another 6 months before the age ends and they get to try again. I posted an idea elsewhere of race changes costing turns, i.e. you have to pay 5k turns to change race (maybe increasing cost each time you change) that you could consider as an option.
My idea for a new term for 'age' is boring, but they're called 'Rounds' in the games I played before this :p.
24th July 2018, 05:59 PM
TheRealVivlady
10 commander changes is good. You need to think wisely about where you bounce to.
Def for no race changes.
10x clicking no. But agree with others 2x.
Do not delete alliances. Some asshat will log in and take names. I'm not for deleting those with smaller amounts in their alliances as well but maybe clean house. Delete old threads, give alliances a chance to archive.
24th July 2018, 06:03 PM
Darth
Quote:
Originally Posted by Brandonito View Post
I hope if you do a 0 race change age you keep it short or people will get supremely fucked over and then have to wait another 6 months before the age ends and they get to try again. I posted an idea elsewhere of race changes costing turns, i.e. you have to pay 5k turns to change race (maybe increasing cost each time you change) that you could consider as an option..
That's not bad, though it kind of favors the bigs who have trouble spending turns. I'd suggest instead allowing new players to change their race for like 10 days so newbs just learning the game don't have to restart or be screwed if they picked before understanding the mechanics.
24th July 2018, 06:14 PM
Umbrus
Darth brings up a good point regarding newbies, a bit of flexibility in the first couple of days after making an account would help new players figure stuff out.
Maybe would be nice to have a guide in either text and or video format to take new players through the rules and mechanics so they can make an informed choice
24th July 2018, 06:27 PM
4ndr3x
I don't mind clicking personally, but 10x seems like a bit too much, especially if you're gonna get multiples of that in morale.
I agree that trickle should be limited, more individuality is good.
24th July 2018, 06:41 PM
Lancelotnl
Quote:
Originally Posted by MFnBonsai View Post
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Initial start gold set to 5m sounds good
-Initial UP start at 0 good
-Initial turns changed to 2000 good
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm) I'd say 3-5 changes. Definitely not 0. Starting out wrong can fuck up the age, although you wouldn't know what 'wrong' would be at the start of an age. I think with 0 changes alot of players will play safe and be undead. It could be a viable option to choose any other race, in case you are a constant clicker and the clicking as suggested by you below stands. That would probably make up for alot of losses. But to be sure how it turns out, I think it needs to be tested (not sure how)
-Commander changes set to 10 for whole age. 10 is good, 5 would be good too.
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have. Like mentioned here, I think people might 'abuse' it by registering all wanted names. Maybe it should be limited to the current "owner" or "admin" of an alliance to create one with that exact name.
-Clicking changed to 10x links and 1.5-2x morale per click 10x seems alot, but 'i'd give it a go. Especcially if the suggested change comes into effect that one can give a certain % of morale to his officers
Change of Age name.... I guess your reasons are valid. I would choose an easy name then indeed Era or Round
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
Remember please stay on subject as this is not to discuss what else should or shouldnt be done this is purely for the initial start of the age....
See above
24th July 2018, 06:43 PM
king_archibald
I agree with everything except that the race changes should not be implemented.
Make it 0 changes because otherwise if the trickle stays the same and that clicking does change,
what will be the effect of raiding someone if he can click 15-20k a day and also benefit from a nice trickle?
They'll just change to undead and keep on growing..
Let someone stay humans if they go humans and go for a large account.
10x links does sound like a lot.
I'd make it 2x and quadruple the amount of morale per click so there's still only like 2k clicks to go.
24th July 2018, 09:10 PM
orc000
-Initial start gold set to 5m: yes
-Initial UP start at 0: yes, people who wants to start with more UP, can spend their startmoney to buy UP
-Initial turns changed to 2000: yes
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. : i would go for 1 change
-Commander changes set to 10 for whole age: yes , or less.
-Remove all alliances ,(i don't care)
-Clicking changed to 10x links and 1.5-2x morale per click: noooooooooooooooooooooooooo , max 2x links , first make sure you can detect all autoclickers if you chose for 10x.
-Change of Age name....(i don't care)
24th July 2018, 09:14 PM
Stes_The_Destroyer
Quote:
Originally Posted by orc000 View Post
-Initial start gold set to 5m: yes
-Initial UP start at 0: yes, people who wants to start with more UP, can spend their startmoney to buy UP
-Initial turns changed to 2000: yes
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. : i would go for 1 change
-Commander changes set to 10 for whole age: yes , or less.
-Remove all alliances ,(i don't care)
-Clicking changed to 10x links and 1.5-2x morale per click: noooooooooooooooooooooooooo , max 2x links , first make sure you can detect all autoclickers if you chose for 10x.
-Change of Age name....(i don't care)
exactly my opinion
24th July 2018, 09:29 PM
ROTTENSOUL
Initial start gold set to 5m: Yes
Initial UP start at 0: Yes
Initial turns changed to 2000: Sure
No race changes: Yes,
Commander changes set to 10 for whole age: Waaaay too much. Especially with the shorter ages I think 2 is more than enough and I would be ok with none.
Remove all alliances: No, why? Seems stupid, just clean up the alliances and save yourself the hijacked alliance drama at age start.
Clicking changed to 10x links and 1.5-2x morale per click: NO. Terrible idea. Encourages cheating and adds boring gameplay. I'd absolutely 100% would hate this change, terrible terrible idea..
Change of Age name: I don't care much, but no point. I.m.o. the changes are too minor to warrant this.
24th July 2018, 11:02 PM
Night``
I agree first up should be at least 100.
Turns .. awww c'mon .. give us some more. Have sabbing count as turns.
Race changes: I think six, because it gives one a chance to try out the races for fit, and only one change per race until final choice is made to the one the player likes best. Perhaps no race change if at war.
Clicking: What we have now suits me fine.
Commander changes: One per month, with exception at any time can ditch commander and go solo without it counting as a change. The one change per month not to be accumulated.
Alliances: Limit the number of players in an alliance, perhaps base the number of players upon ranking of the alliance. I know that's probably not practical as players will find ways around it .. like handshake or partner/allied alliances. If you really want to break up the old alliances and make it a new playing ground .. no player can be joined to or in same group that player was allied to previously (oh what a isp challenge that would be. Ha)
24th July 2018, 11:10 PM
MFnBonsai
Quote:
Originally Posted by Night`` View Post
Alliances: Limit the number of players in an alliance, perhaps base the number of players upon ranking of the alliance. I know that's probably not practical as players will find ways around it .. like handshake or partner/allied alliances. If you really want to break up the old alliances and make it a new playing ground .. no player can be joined to or in same group that player was allied to previously (oh what a isp challenge that would be. Ha)
I did not mention anything about limiting alliances.... I meant remove all alliances from the alliance page and have everyone creating a new alliance to get rid of all the crap that is in the alliance page....
We will not be limiting the amount of players in an alliance.... why you ask??? the aim of the game is to be the king of chaos, to build an army to destroy all your enemies.... restricting someone by allowing only a certain amount of members would not be right if they want to put in the effort to build up an alliance....
25th July 2018, 12:25 AM
Lady_Rowan
There are quite a few other factors I'd like to know more on for a new age but I know some of those have been kept secret until the new age start or not said at all eg race bonus and age length. So that and the rest .. I am going on being same as now in my reply eg trickle, sab power, exp & conquests. Use of scripts/inclusion ingame is another major factor I'm taking as same as now.
-Initial start gold set to 5m .. ok
-Initial UP start at 0 .. ok
-Initial turns changed to 2000 ... seems a bit low (I think they used to be 5k) but ok
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. ... 5 race changes seems fairer than 0 to allow strategic play for new and veteran players (we have had 4 for many ages in the past I think) or set a trade to buy for turns
-Commander changes set to 10 for whole age ... Seems quite high for a 4/6 month age) but ok
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have. Tricky as you would likely have some messing about on that kinda change but I can understand the need for a tidy up. Perhaps to show on the battlefield an alliance needs to have 3 primary members minimum ? Thats something you could set in motion before age end imo.
-Clicking changed to 10x links and 1.5-2x morale per click .. I could handle that clicklist but i doubt many would want it. Better to go the other way around imo. Say 1.5/2x players clicklist and increase the morale per click to 10x. It's enough for most to be able to do daily ingame even without an external clicker but the multiplyer would help avoid clickerfingers, perhaps encourage recruitment and be enough to grow a decent sized army over the age. Some may pfft large armies but you need gold generators to give slayers something to aim for or your game aims a bit dead in the water.
Change of Age name.... Era sounds fine to me
25th July 2018, 03:50 AM
TheRealVivlady
Quote:
Originally Posted by MFnBonsai View Post
I did not mention anything about limiting alliances.... I meant remove all alliances from the alliance page and have everyone creating a new alliance to get rid of all the crap that is in the alliance page....
We will not be limiting the amount of players in an alliance.... why you ask??? the aim of the game is to be the king of chaos, to build an army to destroy all your enemies.... restricting someone by allowing only a certain amount of members would not be right if they want to put in the effort to build up an alliance....
You are going to be bombarded beginning of age if any of these alliances have their alliance name taken by people in KOC jusy being a dick.
It will be a mess. I just dont think its smart.
Let's say I log in and decide my new alliance will be called SR ...
25th July 2018, 05:30 AM
srh420
Quote:
Originally Posted by MFnBonsai View Post
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Initial start gold set to 5m (this is probably fine, maybe 10m)
-Initial UP start at 0 (Would be nice if it started with 1200 or 2500 so that the battlefield grows gold from accounts that dont click. THis is mainly for smaller less active players who sign on once or twice a day to attack. Doesn't truly matter to me personally but thought id provide some input)
-Initial turns changed to 2000 (This is fine)
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm) (I dont care either way)
-Commander changes set to 10 for whole age. (This is fine)
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have. (Dont care)
-Clicking changed to 10x links and 1.5-2x morale per click (maybe 2-3x clicking with 2x morale, would be too much for most players to keep up with more then that)
Change of Age name....
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
Remember please stay on subject as this is not to discuss what else should or shouldnt be done this is purely for the initial start of the age....
Bon- Please remove officer bonus entirely just provides unfair advantages, and consider removing or severely limiting trickle. I liked your post that you would consider removing it entirely. It would definetly make the game far more interesting to play. :<3:
25th July 2018, 08:35 AM
SpiderWoman
If we are going to have smaller armies because of clicking or trickle then please lower the cost of everything accordingly. Otherwise no one would even get the 5k UP or HOG.
25th July 2018, 08:53 AM
serpantsalot
I actually wouldn't be upset if people could never afford the upgrades... things like 10k or 20k are the only gambles in the game right now... everything else is expected.
25th July 2018, 09:53 AM
ThirtySeven
Quote:
Originally Posted by MFnBonsai View Post
-Initial start gold set to 5m
If you are going to keep this, make sure you don't make the same mistake you made at the start of the beta age. I had fun being #1 for a while, but the hatred was unreal. Even though 5m is not 50m, it would still be profitable the first week. The real question is if it's exploitable in combination with the additional turns if 15 guys sell their 5m to their main. That is pretty much why I'd stick to 50k.
Quote:
Originally Posted by MFnBonsai View Post
-Initial UP start at 0
Regardless whether it's 0 or 'something low' - the first upgrades are basically worthless, both in amount of gold required, as in the fact that it's completely insignificant with regards to the first week of major clicking.
Quote:
Originally Posted by MFnBonsai View Post
-Initial turns changed to 2000
This is something I actually like. More chance of intercepting 'small sells' at the beginning of the age. Chaos galore.
Quote:
Originally Posted by MFnBonsai View Post
-No race changes, choose a race and stick to it for the entire age or max 5 race changes. (not finalized atm)
I like the mentioned idea of a short 'changing period' for noobs, and people like me that don't think when registering and end up with the same race as previous age.
Quote:
Originally Posted by MFnBonsai View Post
-Commander changes set to 10 for whole age.
No real opinion on this one. Unlimited would be fun for a change.
Quote:
Originally Posted by MFnBonsai View Post
-Remove all alliances (Alliances must create a new alliance) If this goes ahead I suggest trying to archive all your threads that you currently have.
Maybe make it such that the alliance names of previous age can only be registered by the accounts owning the alliance.
Quote:
Originally Posted by MFnBonsai View Post
-Clicking changed to 10x links and 1.5-2x morale per click
There should always be a balance between tactics and invested time. This one pushes it right to invested time only. The only tactics here are 'don't show up at work and click click click'. In case you don't have a job: found something you could excel at.
Quote:
Originally Posted by MFnBonsai View Post
Change of Age name....
Due to it no longer owned by previous owners and hoping to bring new players in we have discussed changing the Age 24 to something along the lines of Era 1.... basically KoC looks old with Age 24 and we want to make it look somewhat new and appealing.... Do you think the change would be good as a new look??
You could use some creativity here with also some new achievements. Begin an 'age of the dragon' where you also mention the 10 accounts with most dragons/dragonskins on the front page.
25th July 2018, 12:31 PM
KR_TUE
Maybe make it to where only Bon and the mods have control of creating an alliance. Once an alliance leader tells Bon an company to establish an alliance, then give the ownership of that page to the leader... just a thought.. would prevent people trolling too much at the start..
25th July 2018, 12:36 PM
DarkMirage
Quote:
Originally Posted by MFnBonsai View Post
For the new age with only a month to go I am going to give you some idea of what the start of the age will look like.... Feel free to give feedback but stay on track with what I have listed.... I am giving you this info so that you can see what I am thinking of doing for the new age....
New Age Changes to keep or change to:-
-Clicking changed to 10x links and 1.5-2x morale per click
....
I'm not crazy about clicking that much but I'd be up to it provided I was sure that my competitors were also players who are really clicking and not using auto-clickers. Many people would say that spending that much time clicking would be too much of a waste of time but I'm OK with competitive clicking. But to me, that much clicking against bots WOULD be a waste of time.
26th July 2018, 01:16 AM
SpiderWoman
Agreed if there is no way for auto clickers to be used I'd be happy clicking 10k or 20k a day.
26th July 2018, 09:44 AM
ThirtySeven
Zooming in on the clicking:
Quote:
Originally Posted by DarkMirage View Post
But to me, that much clicking against bots WOULD be a waste of time.
This is the main issue. Not the bots though.
I know how this game works with clicking, and how sensitive the feelings are towards changing that. But, let's face it, clicking basically feels like a waste of time on itself without looking at competition. It is no fun decrypting barely readable letters after the first 100 times, and if you are really honest, there are tons of other things you could do that would be either more useful or more enjoyable. I seriously cannot imagine people enjoying the current clicking form, but I have the same feeling with sadomasochism and that still happens, so there are probably some.
(Side thought: maybe you could actually get paid for decrypting letters like that? Maybe something for bon to look at if he ever wishes to get some returns on investment. )
With respect to the expressed hope to increase player count, clicking is not appealing at all. It's tough to explain 'it's fun to play, but you have to spend 3 hours a day pushing the corresponding keys on your keyboard if you wish to compete'.
Quote:
Originally Posted by SpiderWoman View Post
Agreed if there is no way for auto clickers to be used I'd be happy clicking 10k or 20k a day.
20k a day? Saying that you're well trained and can get an average of 100 per minute, that's 3.5 hours a day clicking. And you'd still be happy? Damn. I'm pretty sure 920 out of the 925 other users are not looking forward to competing with that.
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If you wish to make clicking more attractive, I'd suggest making clicking a more prominent part of the competition. Not by investing time, but by quality. Ideas vary from 'improve click rate by successful streak' to 'put a beat under it, basically play Stepmania but with letters in stead of arrows, and register highscores'.