Concerns about officer bonus change - Era 3
Posted: Tue Apr 16, 2019 1:05 am
I want to start off saying this is feedback, not a complaint. I'm not demanding anything or threatening not to play if something isn't changed, I'm simply offering my thoughts and concerns on an upcoming change. This was discussed on discord but I feel the forums is a more precise place to provide a thorough analysis.
This thread will focus on this change:
I think this is a bad change for several reasons:
1) It punishes you for recruiting.
A big part of KoC has always been about recruiting. While I wasn't around for the birth of KoC, I imagine the 'marketing' strategy was to give players ingame benefits for recruiting their friends to join. That's how koc got so big. With this change you have a lot less incentive to recruit past one officer. Sure, the person you recruit into the game MIGHT end up clicking some under you, and that MIGHT even end up being worth more than the 5-10% in stats you lose for having him. But it also might not. Maybe he won't click as much. Maybe you won't be able to bank enough for it to be worth it. Maybe the extra TFF will make it too difficult to slay so you don't even want the TFF anyways. Do you really want people discharging officers because they aren't clicking? Do you really want people asking the question if having their friend join them in koc is even worth it if you lose out on stats because of it? That seems bad. Really bad.
It also discourages people from recruiting later in the age. It might be worth taking on an officer on day 1 if they're going to click and you will get trickle benefit from it, but what about the last month of the age? Your friend is less likely to click because it won't have as much time to pay off. Which means your friend either won't click, or he will but it won't be profitable for you to recruit him into the game because you'll lose 5-10% stats by doing it. What if you're in the middle of a war? Why would you recruit someone and take a huge stat loss in the middle of a war?
2) It doesn't reward/punish people evenly.
This change won't work how you think it will work. Rather than type a few paragraphs explaining, I'm going to post some examples of how unfair this will end up being.
Example 1:
-Player A plays actively for a month. He manages to recruit 10 officers under him who click a decent amount. He manages to reach 1 million TFF. He has a 1.0x officer bonus due to having 10 officers.
-Player B is AG's first trickle account. He plays actively for a month. He doesn't recruit any officers, he just has AG's main as his officer. He has 2 million TFF. He has a 1.6x officer bonus due to having 1 officer.
Someone explain to me why person B deserves a 1.6 multiplier for having recruited nobody and person A gets shafted with a 1.0x multiplier? How is that possibly fair?
Example 2:
-Player A is RL's main. He plays for 3 months building a strong account with 25 officers gaining lots of morale from their clicks. During the 4th and last month RL decides to go to war. Player A discharges all of his officers but 1 and they move elsewhere in the alliance. He gets a 1.6x multipier for officer bonus.
I assume this change is meant to stop large accounts from getting BOTH morale AND great officer bonus. But it's not going to do that very fairly because people can avoid a lower officer bonus by discharging people later in the age/when they stop clicking and take advantage of both worlds.
Example 3
-Player A is SR's main. He plays for 4 months actively with 100 officers. He discharges 99 of them 5 minutes before the age ends. He gets a 1.6x officer bonus for the end of the age.
This is just an obvious thing that will definitely happen to circumvent this change.
3) It can be abused.
I don't want to post how in public, though I don't think it's very difficult to figure out. I can think of several ways to abuse this during wars/end of era stages in ways you would not want it to be abused.
In conclusion:
I totally understand the thought process behind not wanting players to get BOTH officer bonus AND trickle and having a huge separation between large/small accounts. But this is NOT the answer. It will punish people unevenly, disincentive people from wanting to recruit, and generally be abused in ways that weren't intended.
I think removing officer bonus or lowering it is a completely reasonable thing to do if that's what you want to do. Trickle is already a large enough advantage.
At the very least, if you decide you REALLY want to try this out for an era(please don't...) I implore you to lower the difference between 1 officer and 10 officers to something like 10%. 60% difference is completely game changing.
Please avoid vague responses like accusing people of "being afraid of change" or labeling their concerns as "complaining". Focus on this specific idea and why you think this may or may not be a good change.
Thanks for listening.
This thread will focus on this change:
After the speed round and a discord discussion my understanding of what this means: At 0 officers you wil have a normal 1.0 multiplier on your stats. If you have 1 officer you wil have a 1.60 multiplier at your stats. At 2-9 officers you will have a something lower than 1.6 and higher than 1.0 multiplier on your stats. At 10 officers you will have a 1.0 multiplier on your stats (or something significantly lower than 1.6x anyways).Officer bonus starts at 1.6% and decays after each individual officer count untill 10 officers are reached
I think this is a bad change for several reasons:
1) It punishes you for recruiting.
A big part of KoC has always been about recruiting. While I wasn't around for the birth of KoC, I imagine the 'marketing' strategy was to give players ingame benefits for recruiting their friends to join. That's how koc got so big. With this change you have a lot less incentive to recruit past one officer. Sure, the person you recruit into the game MIGHT end up clicking some under you, and that MIGHT even end up being worth more than the 5-10% in stats you lose for having him. But it also might not. Maybe he won't click as much. Maybe you won't be able to bank enough for it to be worth it. Maybe the extra TFF will make it too difficult to slay so you don't even want the TFF anyways. Do you really want people discharging officers because they aren't clicking? Do you really want people asking the question if having their friend join them in koc is even worth it if you lose out on stats because of it? That seems bad. Really bad.
It also discourages people from recruiting later in the age. It might be worth taking on an officer on day 1 if they're going to click and you will get trickle benefit from it, but what about the last month of the age? Your friend is less likely to click because it won't have as much time to pay off. Which means your friend either won't click, or he will but it won't be profitable for you to recruit him into the game because you'll lose 5-10% stats by doing it. What if you're in the middle of a war? Why would you recruit someone and take a huge stat loss in the middle of a war?
2) It doesn't reward/punish people evenly.
This change won't work how you think it will work. Rather than type a few paragraphs explaining, I'm going to post some examples of how unfair this will end up being.
Example 1:
-Player A plays actively for a month. He manages to recruit 10 officers under him who click a decent amount. He manages to reach 1 million TFF. He has a 1.0x officer bonus due to having 10 officers.
-Player B is AG's first trickle account. He plays actively for a month. He doesn't recruit any officers, he just has AG's main as his officer. He has 2 million TFF. He has a 1.6x officer bonus due to having 1 officer.
Someone explain to me why person B deserves a 1.6 multiplier for having recruited nobody and person A gets shafted with a 1.0x multiplier? How is that possibly fair?
Example 2:
-Player A is RL's main. He plays for 3 months building a strong account with 25 officers gaining lots of morale from their clicks. During the 4th and last month RL decides to go to war. Player A discharges all of his officers but 1 and they move elsewhere in the alliance. He gets a 1.6x multipier for officer bonus.
I assume this change is meant to stop large accounts from getting BOTH morale AND great officer bonus. But it's not going to do that very fairly because people can avoid a lower officer bonus by discharging people later in the age/when they stop clicking and take advantage of both worlds.
Example 3
-Player A is SR's main. He plays for 4 months actively with 100 officers. He discharges 99 of them 5 minutes before the age ends. He gets a 1.6x officer bonus for the end of the age.
This is just an obvious thing that will definitely happen to circumvent this change.
3) It can be abused.
I don't want to post how in public, though I don't think it's very difficult to figure out. I can think of several ways to abuse this during wars/end of era stages in ways you would not want it to be abused.
In conclusion:
I totally understand the thought process behind not wanting players to get BOTH officer bonus AND trickle and having a huge separation between large/small accounts. But this is NOT the answer. It will punish people unevenly, disincentive people from wanting to recruit, and generally be abused in ways that weren't intended.
I think removing officer bonus or lowering it is a completely reasonable thing to do if that's what you want to do. Trickle is already a large enough advantage.
At the very least, if you decide you REALLY want to try this out for an era(please don't...) I implore you to lower the difference between 1 officer and 10 officers to something like 10%. 60% difference is completely game changing.
Please avoid vague responses like accusing people of "being afraid of change" or labeling their concerns as "complaining". Focus on this specific idea and why you think this may or may not be a good change.
Thanks for listening.